Glossary  

  1. Asynchronous Instruction - allows learners to exchange ideas peer to peer (referred to as P2P), but not simultaneously. It includes bulletin boards, forums, and email.

  2. Authoring Tools - commercial software products used to combine text, graphics, pictures and animations into interactive lessons.

  3. Blended Instruction - combines on-line courses with instructor-led classroom sessions.

  4. Classic Linear Lesson - the eLearner steps through a series of lessons in a pre-determined path. This model works best when it teaches a process with each stage becoming a separate, short lesson.

  5. Concepts - multiple examples of the same item exist, e.g., a house, cat, car, place, ship.

  6. eLearning - provides corporations with a powerful training tool that uses the Internet or Intranet to deliver instruction right to the learner's desktop just when needed. It can be either stand-alone courses or a blended approach that mixes online training with face-to-face workshops.

  7. e-Moderator - presides over an electronic online meeting or conference.

  8. Facts - specific information, e.g., Poodle, Boeing 777, U.S.S. George Washington..

  9. Formative Evaluation - allows the design team to uncover any potential problems while the course is being formed. This is usually done by allowing learners from the target auidence to take the course 1-on-1 with the trainer or in small groups. Their input and suggestions help fine tune the course.

  10. Generic Classic Lesson - One of the most common types of eLearning in which the eLearner proceeds on a pre-determined learning path.

  11. Holistic Learning - Building the course is only one possible revenue sources for Accenture. The project team could also design and build the Learning Management System (LMS), perform administrative tasks, conduct evaluations, integrate blended solutions, and install hardware / software.

  12. Infrastructure - The total environment needed for a client to plan, design, develop, host, and collect data for eLearning solutions.

  13. Kirkpatrick Model - Dr. Don Kirkpatrick devised four levels of summative evaluation that could be used to determine how successful any training project was.

  14. Performance Objectives - tells the learner what is expected to accurately complete a specific task within the list of terminal objectives.

  15. Principles - guidelines (tips) on how to perform a particular task better.

  16. Procedures - a routine with a specific order of events (steps).

  17. Process - a performance broken into stages. When you take a complicated task and present it to the learner in small bits, or stages, they are able to learn it quicker.

  18. ROPES Model - a communications model for designing lessons.

  19. Subject Matter Experts (SME) - the topic experts who will provide the content for a course.

  20. Summative Evaluation - type of evaluation that collects both qualitative (feelings) and quantitative (numbers) data after the eLearner finishes a course.

  21. Synchronous Instruction - allows learners to collaborate P2P in real time. Virtual teams from all over the globe can meet quickly to brainstorm, share, and give reports. This includes webcasts, chat rooms, and instant messaging.

  22. Terminal Objectives - appear at the start of a lesson and give a brief overview of exactly what the eLearner will learn and be expected to perform after the course.

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