- Asynchronous Instruction - allows learners to exchange
ideas peer to peer (referred to as P2P), but not simultaneously.
It includes bulletin boards, forums, and email.
- Authoring Tools - commercial software
products used to combine text, graphics, pictures and animations
into interactive lessons.
- Blended Instruction - combines on-line courses with
instructor-led classroom sessions.
- Classic Linear Lesson - the eLearner steps through
a series of lessons in a pre-determined path. This model works
best when it teaches a process with each stage becoming a separate,
short lesson.
- Concepts - multiple examples of the same item exist,
e.g., a house, cat, car, place, ship.
- eLearning - provides corporations with a powerful training
tool that uses the Internet or Intranet to deliver instruction
right to the learner's desktop just when needed. It can be either
stand-alone courses or a blended approach that mixes online
training with face-to-face workshops.
- e-Moderator - presides over an electronic online meeting
or conference.
- Facts - specific information, e.g., Poodle, Boeing
777, U.S.S. George Washington..
- Formative Evaluation - allows the design team to uncover
any potential problems while the course is being formed. This
is usually done by allowing learners from the target auidence
to take the course 1-on-1 with the trainer or in small groups.
Their input and suggestions help fine tune the course.
- Generic Classic Lesson - One of the most common types
of eLearning in which the eLearner proceeds on a pre-determined
learning path.
- Holistic Learning - Building the course is only one
possible revenue sources for Accenture. The project team could
also design and build the Learning Management System (LMS),
perform administrative tasks, conduct evaluations, integrate
blended solutions, and install hardware / software.
- Infrastructure - The total environment needed for a
client to plan, design, develop, host, and collect data for
eLearning solutions.
- Kirkpatrick Model - Dr. Don Kirkpatrick devised four
levels of summative evaluation that could be used to determine
how successful any training project was.
- Performance Objectives - tells the learner what is
expected to accurately complete a specific task within the list
of terminal objectives.
- Principles - guidelines (tips) on how to perform a
particular task better.
- Procedures - a routine with a specific order of events
(steps).
- Process - a performance broken into stages. When you
take a complicated task and present it to the learner in small
bits, or stages, they are able to learn it quicker.
- ROPES Model - a communications model for designing
lessons.
- Subject Matter Experts (SME) - the topic experts who
will provide the content for a course.
- Summative Evaluation - type of evaluation that collects
both qualitative (feelings) and quantitative (numbers) data
after the eLearner finishes a course.
- Synchronous Instruction - allows learners to collaborate
P2P in real time. Virtual teams from all over the globe can
meet quickly to brainstorm, share, and give reports. This includes
webcasts, chat rooms, and instant messaging.
- Terminal Objectives - appear at the start of a lesson
and give a brief overview of exactly what the eLearner will
learn and be expected to perform after the course.
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